Jun 01, 2007, 06:17 AM // 06:17
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#2
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Lion's Arch Merchant
Join Date: May 2006
Profession: A/
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/Signed!
Either an 'Undo', or an option in F11 to enable/disable a merchent buy/sell confirmation. I too have been a victim of this features absence. Goodbye my precious perfect Dragon Scythes =o(
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Jun 01, 2007, 06:41 AM // 06:41
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#3
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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OMFG YEA YEA YEA YEA
i have sold off shit i wanted to keep soooooooo many times it isnt even funny......
/signed x100000000000000
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Jun 01, 2007, 06:49 AM // 06:49
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#4
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Krytan Explorer
Join Date: Nov 2006
Guild: Exiled And Forsaken[EnF]
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/signed
Lag always kill people when merchanting
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Jun 01, 2007, 05:31 PM // 17:31
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#5
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Lion's Arch Merchant
Join Date: Sep 2005
Guild: Defenders of the Blackblade [DotB]
Profession: E/
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/Signed
Would be great to put a end to Merchant horror-stories. And while you're at it why not add it on all traders and armor crafters?
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Jun 01, 2007, 06:04 PM // 18:04
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#6
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Hmmm... while interesting, I'm sure there has to be some reason this isn't allowed either for game mechanics (like if you transfer the money you made from your sale and then undid it (but didn't have enough money to pay back the merchant, what would happen?) or some sort of coding issue.
I'd like to sign this, but I'd like to think about it for a little bit to make sure I can't think up of any abusable loopholes in it.
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Jun 01, 2007, 06:07 PM // 18:07
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#7
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Academy Page
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Well, a simple fix to that is to disable the undo button if you do not have the money on that character. If you didn't try to pull something like that, then there is no reason you wouldn't have the money.
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Jun 01, 2007, 07:32 PM // 19:32
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#8
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Furnace Stoker
Join Date: Feb 2007
Guild: Trinity of the Ascended [ToA] | Ex-Officer [TAM]
Profession: W/
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/signed
Great idea, one of my friends accidently merched the 15 ectos he had saved up for his FOW helm. Ouch, hehehe...
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Jun 01, 2007, 07:43 PM // 19:43
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#9
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Krytan Explorer
Join Date: Aug 2005
Location: RAF Lyneham, UK
Guild: We Are Gozu ( Gozu )
Profession: N/Me
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/signed
Great idea, am sure any chances of abuse can be sorted out.
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Jun 01, 2007, 08:27 PM // 20:27
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#10
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Grotto Attendant
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/signed
My mate sold his -50 cesta while merching, and then stopped GW for a while xD
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Jun 01, 2007, 08:36 PM // 20:36
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#11
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Banned
Join Date: Mar 2006
Location: England
Guild: Lievs Death Squad [LDS]
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Yeah i really can't see this working with game mechanics...
And since you can't sell anything thats on your weapon sets or things that have a value of 0... well there are many ways to avoid selling something. If your lagging, stop clicking for one! Its really not needed.
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Jun 01, 2007, 08:47 PM // 20:47
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#12
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Lion's Arch Merchant
Join Date: Apr 2007
Profession: R/Rt
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after i had a relatively minor sale accident where i accidently so items i had a use for I just allocated that any loot I for sure want to keep goes in my bag to the far right. That bag is never shown in the merchant sell window and thus keeps to a very minimum that I accidently sell items i want to keep.
In any case
/signed... i'm sure any possible exploits could be removed and it would sure help where lag happens, u to click sell twice and suddenly u sold a valuable item.
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Jun 01, 2007, 11:08 PM // 23:08
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#13
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Banned
Join Date: Jan 2007
Location: Belgium
Guild: Murder Death Sadists Of Doom [MDSD]
Profession: E/Me
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/signed
selling a lot of just bought keys aint funny =/
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Jun 01, 2007, 11:23 PM // 23:23
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#14
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Academy Page
Join Date: Jun 2006
Location: Syracuse, NY
Guild: Grenth's Rejects [GR]
Profession: E/
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just sandwich important items between random quest items or holiday helms. problem solved.
edit: visiting storage first is another fix
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Jun 02, 2007, 12:07 AM // 00:07
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#15
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Lion's Arch Merchant
Join Date: Jan 2006
Profession: R/Me
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/Signed
I've accidentally sold stuff to merchants i didn't mean to and really sucks when it happens.
Feature was in WoW, and saved me a bunch of times. and the list would clear when you logoff, and would overwrite the 14(?) slots as items were sold.
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Jun 02, 2007, 01:23 AM // 01:23
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#16
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Desert Nomad
Join Date: Nov 2005
Location: New Zealand
Guild: Xen Of Onslaught (Xen of the Pacific division)
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Quote:
Originally Posted by HawkofStorms
Hmmm... while interesting, I'm sure there has to be some reason this isn't allowed either for game mechanics (like if you transfer the money you made from your sale and then undid it (but didn't have enough money to pay back the merchant, what would happen?) or some sort of coding issue.
I'd like to sign this, but I'd like to think about it for a little bit to make sure I can't think up of any abusable loopholes in it.
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Maybe only allow undoing of the last x transactions, and only if you still have the gold.
Though personally what I do is take one of those useless "quest items" that can't be sold (currently I'm using a tapastery shred, preserved red iris flower and jade orbs on my characters) and places all the items you want to keep behind it. Since it can't be sold, you can't accidentally sell items behind it either.
But I have no problems with this suggestion.
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Jun 02, 2007, 03:17 AM // 03:17
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#17
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Desert Nomad
Join Date: Jul 2006
Location: in sardelac getting yelled at.
Guild: Angels of Strife[Aoc]
Profession: E/
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Quote:
Originally Posted by Evilsod
Yeah i really can't see this working with game mechanics...
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um i hate to say this but WoW has this and i do believe a-net is just as smart as blizzard *smarter in my eyes lol* so i think they can manage to put this in
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Jun 02, 2007, 03:52 AM // 03:52
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#18
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Wilds Pathfinder
Join Date: Mar 2006
Location: KAMADAN AD1
Guild: Zealots of Shiverpeak
Profession: E/
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Yes!
OMG this would have saved me from merchanting my (REQ 8) +15% UNCONDITIONAL CRYSTALLINE!!!
JK...Yeah this would have saved me a few nice weapons.
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